The wind whistles through holes in the roof and pushes rain through windows shattered by the blasts. Wood for the stove ran out a week ago and it's getting colder and colder with every passing day. Marko's cough got so bad that he's now afraid to go out at night looking for supplies. We still have some provisions, but we can't cook without wood, and when we eat all the canned food, we'll have to subsist on whatever raw scraps we've left. On the radio we hear that the ceasefire was signed, but apparently the snipers didn't get the memo.
We don't care what this war is about. We don't know when it will end. We just want to survive.
This War of Mine is the first game that lets you experience war not as a soldier, but as a group of civilians in a besieged city, struggling with a constant threat of disease, starvation and death, either from hardship, a sniper's bullet or at the hands of bandits. Do whatever it takes to survive - without destroying your souls, if possible.
The pace of the game is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
E3 GAME OF SHOW - Gaminglives.com
BEST OF E3 NOMINEE - Gaming Trend
BEST GAME EVER (THIS YEAR) - Arcade Sushi
Face the reality: all ingame events have been inspired by real life
Take care of a group of civilians put together by chance, making the best use of their talents and recognizing their weaknesses
Make tough choices and suffer the consequences: when everyone is sick, how far will you go to get the meds? and who will get them first - the weakest or those who care for them?
Manage your shelter: fix it up with improvised beds and stoves, guard it against intruders, venture outside at night to look for anything that might help you survive
Try again, if you have the grit to tough it out - every time the experience will be different
This is what unflinching war looks like from the standpoint of those powerless to stop it- Wired
One of the year's most thoughtful games.
A stark statement about war delivered through deftly designed stealth survival and resource management. Important, but unrelentingly cruel.
The game's unflinching depiction of wartime suffering is particularly unsettling in a medium that commonly focuses on pyrotechnics and headshots.
Publisher: 11 bit studios
Developer: 11 bit studios
Release date: 14 Nov 2014
Game modes: singleplayer
OS: Windows XP SP3, Vista, 7; Mac OS X 10.7+; Ubuntu 12.04
Processor: Intel Core 2 Duo 2.4 GHz, AMD Athlon X2 2.8 GHz
Memory: 2 GB RAM
Graphics card: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB RAM
DirectX: Version 9.0c required